I know where is my problem.
It works when I re-start my houdini. ops:
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Technical Discussion » Emit from animated texture.
- dim1984kimo
- 84 posts
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Technical Discussion » Emit from animated texture.
- dim1984kimo
- 84 posts
- Offline
hi all,
I realized what you guys meant. But my problem is similar like how to paste sequences in UVs and use white part to emit particles.
Here is a sample file of sequences.
I realized what you guys meant. But my problem is similar like how to paste sequences in UVs and use white part to emit particles.
Here is a sample file of sequences.
Technical Discussion » Sand Dune Effect.
- dim1984kimo
- 84 posts
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hi dear all members,
Thanks for help, there are some final works.
Really love you all guys.
Layers:
http://www.vimeo.com/4367022 [vimeo.com]
http://www.vimeo.com/4366998 [vimeo.com]
—
Final:
http://www.vimeo.com/4366968 [vimeo.com]
Thanks for help, there are some final works.
Really love you all guys.
Layers:
http://www.vimeo.com/4367022 [vimeo.com]
http://www.vimeo.com/4366998 [vimeo.com]
—
Final:
http://www.vimeo.com/4366968 [vimeo.com]
Houdini Indie and Apprentice » exploding ball, please help
- dim1984kimo
- 84 posts
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This is a very interesting and very useful topic, I try to make a similar one but I failed.
Here is my hip file. Please help me to check where I done wrong. As we know, concept is very important in houdini, I do concentrate on it.
Here is my hip file. Please help me to check where I done wrong. As we know, concept is very important in houdini, I do concentrate on it.
Technical Discussion » Emit from animated texture.
- dim1984kimo
- 84 posts
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Is it possible to emit particles where the white part of testure?
In maya, we can emit particles from texture. If I make a dynamic texture, I can emit from dark or white.
Can somedoby help me?
In maya, we can emit particles from texture. If I make a dynamic texture, I can emit from dark or white.
Can somedoby help me?
Edited by - April 28, 2009 20:47:38
Technical Discussion » Pyro fx test.
- dim1984kimo
- 84 posts
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http://vimeo.com/4334933 [vimeo.com]
I try to add a force to simulate the rocket launch.
It simulates about 4 hrs. Nice quality and cost.
Trying to do more test then make a demo reel.
I try to add a force to simulate the rocket launch.
It simulates about 4 hrs. Nice quality and cost.
Trying to do more test then make a demo reel.
Technical Discussion » Pyro fx test.
- dim1984kimo
- 84 posts
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http://vimeo.com/4313485 [vimeo.com]
new version here, render for almost 10 hrs.
I think this version is kind of good.
new version here, render for almost 10 hrs.
I think this version is kind of good.
Edited by - April 26, 2009 06:25:43
Technical Discussion » Pyro fx test.
- dim1984kimo
- 84 posts
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I notice another sample way.
I choose the pyro node( not uprespyro node), then turn up the “uniform division” to the same number of upres's.
Then I got a good result of it.
—
about cache lowrez:
I have to create a ROP Output Driver to cache it, isn't ?
or other way?
I choose the pyro node( not uprespyro node), then turn up the “uniform division” to the same number of upres's.
Then I got a good result of it.
—
about cache lowrez:
I have to create a ROP Output Driver to cache it, isn't ?
or other way?
Technical Discussion » Pyro fx test.
- dim1984kimo
- 84 posts
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there is a test about pyro with DOPs.
first version then trying make it better.
http://vimeo.com/4287557 [vimeo.com]
one thing i was curious.
I turn pyro to uprez, and I dont see any smoke and fire but timeline still simulate slowly.
where i done wrong?
i use lowrez it's ok.
—
I show some album about this topic downstair. it will continue to update.
first version then trying make it better.
http://vimeo.com/4287557 [vimeo.com]
one thing i was curious.
I turn pyro to uprez, and I dont see any smoke and fire but timeline still simulate slowly.
where i done wrong?
i use lowrez it's ok.
—
I show some album about this topic downstair. it will continue to update.
Edited by - April 26, 2009 06:34:49
Technical Discussion » Sand Dune Effect.
- dim1984kimo
- 84 posts
- Offline
http://forums.odforce.net/index.php?showto…l=sand&st=0 [forums.odforce.net]
this topic have a good idea I wanna add.
but I am not sure how to make particles collision self? or they were replaced by some small objects?
Are these two different way all could make it happen?
I tried to make something like it in my project, but I can not make them be influenced by forces, such as wind.
If I use particle and replaced by an object, then I notice their edges never collision each other.
If I use DOPs and make an object creates objects by expression in “creation frame”, such as “ if($FF%10==0,$FF,0) ”. They just have a great collision but no force can influence themselves. They run like a robot.
How come ? and what should I do?
someone can answer me, please?
this topic have a good idea I wanna add.
but I am not sure how to make particles collision self? or they were replaced by some small objects?
Are these two different way all could make it happen?
I tried to make something like it in my project, but I can not make them be influenced by forces, such as wind.
If I use particle and replaced by an object, then I notice their edges never collision each other.
If I use DOPs and make an object creates objects by expression in “creation frame”, such as “ if($FF%10==0,$FF,0) ”. They just have a great collision but no force can influence themselves. They run like a robot.
How come ? and what should I do?
someone can answer me, please?
Houdini Lounge » The Houdini 10 welcome picture is so...........
- dim1984kimo
- 84 posts
- Offline
I know this shuttle fx know how in maya,
http://www.vimeo.com/4207982 [vimeo.com]
but I will try to make it using new houdini pyro fx tool.
I think we can talking related stuffs here, even sharing experience.
http://www.vimeo.com/4207982 [vimeo.com]
but I will try to make it using new houdini pyro fx tool.
I think we can talking related stuffs here, even sharing experience.
Technical Discussion » Sand Dune Effect.
- dim1984kimo
- 84 posts
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Thanks, I made three different layers for this scene, two particle's layers by houdini, last one are maya fluid.
maya fluid is easy for me, but H10 have new one I interested. Pyrofx.
http://www.vimeo.com/4255938 [vimeo.com]
http://www.vimeo.com/4255988 [vimeo.com]
mirror here.
maya fluid is easy for me, but H10 have new one I interested. Pyrofx.
http://www.vimeo.com/4255938 [vimeo.com]
http://www.vimeo.com/4255988 [vimeo.com]
mirror here.
Technical Discussion » Sand Dune Effect.
- dim1984kimo
- 84 posts
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http://www.vimeo.com/4222417 [vimeo.com]
I done another one,
just have a look and say something please.
thanks!
I done another one,
just have a look and say something please.
thanks!
Technical Discussion » Sand Dune Effect.
- dim1984kimo
- 84 posts
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another problem here,
metaball with volume fog was renderedd like a black box….
btw,
my volume meterial all cannot work by mantra.
where is the problem?
my OS is win xp 64 bit.
metaball with volume fog was renderedd like a black box….
btw,
my volume meterial all cannot work by mantra.
where is the problem?
my OS is win xp 64 bit.
Technical Discussion » Sand Dune Effect.
- dim1984kimo
- 84 posts
- Offline
Houdini Lounge » how to simulate scene with multi-core CPU?
- dim1984kimo
- 84 posts
- Offline
okay,
now, I know Houdini only use one core to simulate particles. (I heard that is a continuing workflow, so only one.)
consequentially, I use cache will get the same result, just one?
now, I know Houdini only use one core to simulate particles. (I heard that is a continuing workflow, so only one.)
consequentially, I use cache will get the same result, just one?
Technical Discussion » Chinese, Japanese characters in COPS Font
- dim1984kimo
- 84 posts
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Technical Discussion » Chinese, Japanese characters in COPS Font
- dim1984kimo
- 84 posts
- Offline
Technical Discussion » Sand Dune Effect.
- dim1984kimo
- 84 posts
- Offline
Here are some new reference movies, have a look.
http://www.youtube.com/watch?v=uajFQ0rBVXg [youtube.com]
http://www.youtube.com/watch?v=UmiIj2Yl7-g [youtube.com]
http://www.youtube.com/watch?v=vr-xPrt3GGY [youtube.com]
http://www.youtube.com/watch?v=-RghoYj9s9U [youtube.com]
I try to make fluid fast , but I notice that are hard to keep its shape.
I want them move fast and still keeping their shape.
What attr should I set?
http://www.youtube.com/watch?v=uajFQ0rBVXg [youtube.com]
http://www.youtube.com/watch?v=UmiIj2Yl7-g [youtube.com]
http://www.youtube.com/watch?v=vr-xPrt3GGY [youtube.com]
http://www.youtube.com/watch?v=-RghoYj9s9U [youtube.com]
I try to make fluid fast , but I notice that are hard to keep its shape.
I want them move fast and still keeping their shape.
What attr should I set?
Technical Discussion » Sand Dune Effect.
- dim1984kimo
- 84 posts
- Offline
Hi dear all,
I made three version, please check them out.
http://www.youtube.com/watch?v=buG-maMkWeA [youtube.com]
with anti-dirrection force and decrease wind force.
http://www.youtube.com/watch?v=m2BnSTr-_qU [youtube.com]
heavyWind version .
http://www.youtube.com/watch?v=-3zkPtiw7xc [youtube.com]
with latest version, but render ball size bigger 50% (oringinals are 0.01, this is 0.015)
these movies are low quility,
you can check hip file out. this time I add bgeo file, sorry about without it before.
I made three version, please check them out.
http://www.youtube.com/watch?v=buG-maMkWeA [youtube.com]
with anti-dirrection force and decrease wind force.
http://www.youtube.com/watch?v=m2BnSTr-_qU [youtube.com]
heavyWind version .
http://www.youtube.com/watch?v=-3zkPtiw7xc [youtube.com]
with latest version, but render ball size bigger 50% (oringinals are 0.01, this is 0.015)
these movies are low quility,
you can check hip file out. this time I add bgeo file, sorry about without it before.
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