by flipped do you mean twist?
L_LwrArm_bone has 180 in it's Rest Angle Z field
make that 0 and the twist will not happen.
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Technical Discussion » IK Flip issues
- goldfarb
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Houdini Indie and Apprentice » Rigging and Wight maps for tall objects
- goldfarb
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hi
you may want to watch this:
https://www.sidefx.com/tutorials/rigging-series-2-capturing-geometry/ [www.sidefx.com]
and post back with any other questions you have, or post the hip file and we can figure it out together.
you may want to watch this:
https://www.sidefx.com/tutorials/rigging-series-2-capturing-geometry/ [www.sidefx.com]
and post back with any other questions you have, or post the hip file and we can figure it out together.
Houdini Indie and Apprentice » Set a Box size based on Asset Input Size
- goldfarb
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you could reference the bounding box of the input to the HDA
see: https://www.sidefx.com/docs/houdini/expressions/opinput.html [www.sidefx.com]
see: https://www.sidefx.com/docs/houdini/expressions/opinput.html [www.sidefx.com]
Technical Discussion » Setting @P.y Flatten PolyFill
- goldfarb
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Technical Discussion » Mirror Capture Weights
- goldfarb
- 3459 posts
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the first issue is that the ‘geo_skin’ node's selection flag is OFF - this will prevent selecting points, you should turn this back on.
when manually adding bones you must only add the bones you want to use as source bones to the From field
and only add bones you want to use as the destination to the To field
eg:
From : “Head_Head_bone/cregion 0”, “L_Arm_clavicle/cregion 0”
To : “Head_Head_bone/cregion 0”, “R_Arm_clavicle/cregion 0”
Note that in this example the head in is both fields - you'll want and bones in the middle to be in both fields
“L_Arm_clavicle/cregion 0” is in the From field
“R_Arm_clavicle/cregion 0” is in the To field
this will take the weights from the Left and send them to the Right.
hope that helps
this tutorial was just published if you haven't seen it yet:
https://www.sidefx.com/tutorials/rigging-series-2-capturing-geometry/ [www.sidefx.com]
when manually adding bones you must only add the bones you want to use as source bones to the From field
and only add bones you want to use as the destination to the To field
eg:
From : “Head_Head_bone/cregion 0”, “L_Arm_clavicle/cregion 0”
To : “Head_Head_bone/cregion 0”, “R_Arm_clavicle/cregion 0”
Note that in this example the head in is both fields - you'll want and bones in the middle to be in both fields
“L_Arm_clavicle/cregion 0” is in the From field
“R_Arm_clavicle/cregion 0” is in the To field
this will take the weights from the Left and send them to the Right.
hope that helps
this tutorial was just published if you haven't seen it yet:
https://www.sidefx.com/tutorials/rigging-series-2-capturing-geometry/ [www.sidefx.com]
Edited by goldfarb - Jan. 9, 2020 13:57:24
Houdini Indie and Apprentice » Grow and Shrink selection on Edit Capture Weights
- goldfarb
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Technical Discussion » copy node, connect distance with scale
- goldfarb
- 3459 posts
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I'm not sure I understand what you're trying to do…
if you copy to points and scale - each copy will be scaled - in your case smaller than the one before
this means that the distance between the boxes will change
can you do a quick sketch of what you want the final result to look like?
if you copy to points and scale - each copy will be scaled - in your case smaller than the one before
this means that the distance between the boxes will change
can you do a quick sketch of what you want the final result to look like?
Technical Discussion » Procedural modular walls?
- goldfarb
- 3459 posts
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check out this YouTube channel: Cinematography Database [www.youtube.com]
for the last couple of weeks he's been building all sort of procedural things - lots of good learning
for the last couple of weeks he's been building all sort of procedural things - lots of good learning
Technical Discussion » Auto-rig weirdness?
- goldfarb
- 3459 posts
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this issue has been fixed in version 18.0.314, you can find this in the Daily Builds section of the downloads page.
Technical Discussion » Auto-rig weirdness?
- goldfarb
- 3459 posts
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Technical Discussion » Auto-rig weirdness?
- goldfarb
- 3459 posts
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Houdini Indie and Apprentice » 3D grid (so, also in Y axis) possible?
- goldfarb
- 3459 posts
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if you are referring to the Construction Plane then you can orient it in any way you'd like
https://www.sidefx.com/docs/houdini/model/aids.html [www.sidefx.com]
https://www.sidefx.com/docs/houdini/model/aids.html [www.sidefx.com]
Technical Discussion » Help with Python script
- goldfarb
- 3459 posts
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haven't tested your script but it looks like you have a list of all the geo nodes -> alembic_nodes
the object_merge takes paths of operators
so for each node in your alembic_nodes list
get the path
append that path to a string
then set the objpath1 parm to that string…
HTH
the object_merge takes paths of operators
so for each node in your alembic_nodes list
get the path
append that path to a string
then set the objpath1 parm to that string…
HTH
Houdini Lounge » About sidefx-labs
- goldfarb
- 3459 posts
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pu
hey guys is there any official forum/page where I can ask for improvements over houdini lab?
you can use the regular support page:
https://www.sidefx.com/bugs/submit/ [www.sidefx.com]
Technical Discussion » Exposing buttons in HDA
- goldfarb
- 3459 posts
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you can add a parameter from a node to your HDA using the From Nodes tab in the Type Properties
Technical Discussion » Houdini 18: Karma Render Example wanted
- goldfarb
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Houdini Lounge » RizomUV Node - Where is it?
- goldfarb
- 3459 posts
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it's part of the Labs tools:
https://www.sidefx.com/products/sidefx-labs/sidefx-labs-tools/ [www.sidefx.com]
https://www.sidefx.com/products/sidefx-labs/sidefx-labs-tools/ [www.sidefx.com]
Technical Discussion » Scaling geometry and camera issue
- goldfarb
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geometry missing from the file…
one thing that is commonly done in this situation is to create a null at the origin, parent everything to it, then use Uniform Scale on the null.
one thing that is commonly done in this situation is to create a null at the origin, parent everything to it, then use Uniform Scale on the null.
Technical Discussion » Autorig (IK controllers position change)
- goldfarb
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not sure - if you blend between IK and FK at frame 1 for the left hand you'll see that in FK the bones are in the same position as the right side…
I made a new HDA based on the one in the file and it comes out just fine…so you may have made a change in the rig somewhere
when I use Match Definition to return your rig to it's saved state the IK/FK blend on the Left Arm doesn't seem to work.
I made a new HDA based on the one in the file and it comes out just fine…so you may have made a change in the rig somewhere
when I use Match Definition to return your rig to it's saved state the IK/FK blend on the Left Arm doesn't seem to work.
Technical Discussion » How to check if node is camera or light with python
- goldfarb
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you should find the type of node then based on that do something…
so if it's an HDA of type mySpecialCam then do something etc
so if it's an HDA of type mySpecialCam then do something etc
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