ohh, sorry, it is my bad not making it clear.
In volume fluid, the closed boundaries make the fluid behave as colliding and filling up inside container. The current FLIP behave as the volume fluid “closed boundaries” off. How do I use FLIP to create this effect without creating a sop container for it.
Thank you jeff
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Technical Discussion » FLIP voxel boundary like Volume Fluid closed boundary?
- jorosy
- 47 posts
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Technical Discussion » trying to study microSolver, but how ??, please enlight me!!
- jorosy
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OMG, thank you peter!! this is by far the most detail and clear study path on this subject I can find across both forum, thank you so much for your time kindly input. I will study hard on this.
Technical Discussion » trying to study microSolver, but how ??, please enlight me!!
- jorosy
- 47 posts
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pagefan, thanks for info, i am checking it now !!
pcales, thanks for sharing your great work, it's so amazing. I got some reference material that list in your master papper referece, that's where I got most of fluid knowledge so far. The book you mention, and other materials I have gone through all comes with complex equation solving , may I ask, do i need to calculate all the hard math for implenmenting things like you did in papper. Will reading text description be sufficent?
furthur up, how would you get to the point of knowing which node, in what order to make things right. Cause I feel reading papper and implenment in houdini is like different thing to me. I will study the odforce page you mention too.
thank you.
pcales, thanks for sharing your great work, it's so amazing. I got some reference material that list in your master papper referece, that's where I got most of fluid knowledge so far. The book you mention, and other materials I have gone through all comes with complex equation solving , may I ask, do i need to calculate all the hard math for implenmenting things like you did in papper. Will reading text description be sufficent?
furthur up, how would you get to the point of knowing which node, in what order to make things right. Cause I feel reading papper and implenment in houdini is like different thing to me. I will study the odforce page you mention too.
thank you.
Technical Discussion » FLIP voxel boundary like Volume Fluid closed boundary?
- jorosy
- 47 posts
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Hi, there is closed boundary in volume fluid container, which makes fluid behave like in a confine Container. Is there ways to make FLIP voxel work like this (hybirdo in realflow 5??).
thank you
thank you
Technical Discussion » trying to study microSolver, but how ??, please enlight me!!
- jorosy
- 47 posts
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hi, I am trying hard to understand microsolver, and chewing really techy sig pappers alonside with solvers and manual about those.
It does making progress slowly, but I feel like most of time I am shooting blind, and it's too time consuming,
even though I could understand some theorictal framework, but to implenment it into houdini and reasemble microsolve to do what you want is differnt thing.
I know there are people here who are good at it, could you please kindly share your experience of learning and approach to an eager newbie?
thank you
It does making progress slowly, but I feel like most of time I am shooting blind, and it's too time consuming,
even though I could understand some theorictal framework, but to implenment it into houdini and reasemble microsolve to do what you want is differnt thing.
I know there are people here who are good at it, could you please kindly share your experience of learning and approach to an eager newbie?
thank you
Technical Discussion » resume a .sim file simulation in hython, please help.
- jorosy
- 47 posts
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Hi, I got a heavy sim with initial .sim file save out. I like to continue the sim in hython or hbatch.
I got stuck on setting it up. Here is what I do now, placing a dopnet inside a new scene, with initial state set to sim file and explicit cache to continue produce the subsequent sim file. This works fine on UI. but how would I trigger this dopnet simulation in hython??
please help..
I got stuck on setting it up. Here is what I do now, placing a dopnet inside a new scene, with initial state set to sim file and explicit cache to continue produce the subsequent sim file. This works fine on UI. but how would I trigger this dopnet simulation in hython??
please help..
Edited by - Dec. 28, 2010 22:21:38
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