just a little test of fluids.
there are still some bugs, but ive decided to upload it.
https://vimeo.com/46483712 [vimeo.com]
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Work in Progress » Houdini FLIP Fluids Chocolate Glazing
- qbick
- 102 posts
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Houdini Lounge » Bullet Solver and Glue
- qbick
- 102 posts
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Mikal79ive attached a file.
Hey qbick..
I'm not sure the same density and glue values will yield a similar result in both solvers so you may need adjust them - but I've found a number of settings can cause issues.
If you post an example file I can take a look.
with bullet solver the whole wall bounce-off at collison and only after that it breaks apart.
with RBD everything is perfect.
can you help me?
Houdini Lounge » Bullet Solver and Glue
- qbick
- 102 posts
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Houdini Lounge » Bullet Solver and Glue
- qbick
- 102 posts
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Im creating shattered wall and applying RBD Glue from shelf.
im trying to create simple setup where ball passing through thw wall breaking it.
with Houdini's standart solver i can get appropriate result, but with the same scene and Bullet Solver a cant.
basically the sphere is smashing the whole wall and only after that the Glue constraints are starting to slowly breaks apart.
can someone provide simple scene where Glue constraints with Bullet solver are working fine?
Also can someone explain how to achieve the same effect like on video?
https://vimeo.com/41057935 [vimeo.com]
im trying to create simple setup where ball passing through thw wall breaking it.
with Houdini's standart solver i can get appropriate result, but with the same scene and Bullet Solver a cant.
basically the sphere is smashing the whole wall and only after that the Glue constraints are starting to slowly breaks apart.
can someone provide simple scene where Glue constraints with Bullet solver are working fine?
Also can someone explain how to achieve the same effect like on video?
https://vimeo.com/41057935 [vimeo.com]
Technical Discussion » point inbetween
- qbick
- 102 posts
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rafaelsthank you very much!
Cool! You can probably use a for loop to make it procedural for whatever size sets you feed in… plus averaging velocity to get proper motion blur and all.
Cheers
i didnt knew what node in VOP can provide me attribute from point number.
well, now i know
Technical Discussion » point inbetween
- qbick
- 102 posts
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Technical Discussion » point inbetween
- qbick
- 102 posts
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Do you have a “production” reason for it to be in the POP context?i just want to know how to get correct result in that particular case
Technical Discussion » point inbetween
- qbick
- 102 posts
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eetui have a POPNET.
The “every N points” option in Add SOP might do it for you.
there are particles emitted.
i cannot achieve the same result with particles.
Technical Discussion » point inbetween
- qbick
- 102 posts
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how can i get point position from point number attribute?
is it possible?
i have an integer value of point number and im need to get the Ppos of this point
is it possible?
i have an integer value of point number and im need to get the Ppos of this point
Technical Discussion » point inbetween
- qbick
- 102 posts
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hi.
i have a simple particle animation.
http://clip2net.com/s/26wO3 [clip2net.com]
how can i generate a new points inbetween of every four points?
i mean like:
points 1 2 3 4 - in avg pos of those points should be a new one.
points 5 6 7 8 - e.t.c
i have a simple particle animation.
http://clip2net.com/s/26wO3 [clip2net.com]
how can i generate a new points inbetween of every four points?
i mean like:
points 1 2 3 4 - in avg pos of those points should be a new one.
points 5 6 7 8 - e.t.c
Technical Discussion » how to timeshift per-primitive?
- qbick
- 102 posts
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Technical Discussion » how to timeshift per-primitive?
- qbick
- 102 posts
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asnowcappedromancethanks!
something like this maybe?
but is there any way to do this with timeshift node?
just curious
Technical Discussion » how to timeshift per-primitive?
- qbick
- 102 posts
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hi!
ive got an object.
every prim of this object is scaling down by expression.
how can i timeshift them based on, for example, primitive number?
timeshift node doesnt knows $PR variable.
what should i do?
ive got an object.
every prim of this object is scaling down by expression.
how can i timeshift them based on, for example, primitive number?
timeshift node doesnt knows $PR variable.
what should i do?
Work in Progress » Houdini FLIP Fluids Cherry Drop
- qbick
- 102 posts
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phrenzy84thanks!
very nice. I wish it was a longer sim
next test propably will be more longer
Work in Progress » Houdini FLIP Fluids Cherry Drop
- qbick
- 102 posts
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Hi everyone!
http://vimeo.com/45077785 [vimeo.com]
my little test in area of fluids.
next video will be with more details - for now its only 200k of particles has been meshed.
http://vimeo.com/45077785 [vimeo.com]
my little test in area of fluids.
next video will be with more details - for now its only 200k of particles has been meshed.
Technical Discussion » Metal tear tutorial
- qbick
- 102 posts
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asnowcappedromancethanks for the scene.
have a look at the attached file, it's using a lattice to deform the mesh.
I'm at work and busy right now, tearing the mesh should be possible, just throwing out some ideas. Have each point on the mesh know it's nearest particle neighbours on the first frame (nearpoint expression or point cloud lookup), store the distance to those points and once that distance exceeds a threshold then you can break the points into vertices and do some vop sop calculation to get vectors that move the split up points in opposite directions.
seems like i should wait for you being less busy
Technical Discussion » Metal tear tutorial
- qbick
- 102 posts
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asnowcappedromancethanks!
totally possible,
you could do this effect easily with cloth, have a look at the crumpling and tearing masterclass (I believe that's what it was called), they have some example files that can point you in the right direction !
Alternatively you might be able to precut your geometry and achieve the same effect using the spring SOP and combine it with a VOP SOP displacement, would be fast and not too hard to setup!
best,
Manu
i meant controling mesh with particles.
and tearing mesh based on particle distance
Technical Discussion » Metal tear tutorial
- qbick
- 102 posts
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Work in Progress » Houdini FLIP Fluids Variable Viscosity - Melting
- qbick
- 102 posts
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Technical Discussion » Houdini 12 and AMD 7970 - disappointment
- qbick
- 102 posts
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ive changed my 7970 to gtx680 4gb a month ago because of this crash.
seems like nothing has been changed with 7970
seems like nothing has been changed with 7970
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