Sorry i was being facetious … and not very funny
Im using a houdini version later than the one Lucas
mentioned and Im still having the error
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Technical Discussion » Hserver Communications Error
- WillA
- 98 posts
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Technical Discussion » Hserver Communications Error
- WillA
- 98 posts
- Offline
Technical Discussion » Hserver Communications Error
- WillA
- 98 posts
- Offline
I spotted this forum email on ofForce(see below)
(its for windows Houdini 6 but I see the same error
in my error log)
no slution there either
odforce
http://odforce.net/forum/index.php?showtopic=2133&pid=14374&mode=threaded&show=&st=&#entry14374 [odforce.net]
Oct 21 2004, 11:51 AM
Post #6
UT_NetPacket::write: Invalid argument
mantra: Unable to write data in network handshake
This is a common error I get, when I try to render with the “-H” flag.
I'm running (on both machines):
Win2000-SP4 (with latest patches)
Houdini 6.1.208 (no other version Houdini services running)
Calling the same drive/location ($HIP = “P:\Misc\Tests”)
Could anyone help me? Thanks in advance!
(its for windows Houdini 6 but I see the same error
in my error log)
no slution there either
odforce
http://odforce.net/forum/index.php?showtopic=2133&pid=14374&mode=threaded&show=&st=&#entry14374 [odforce.net]
Oct 21 2004, 11:51 AM
Post #6
UT_NetPacket::write: Invalid argument
mantra: Unable to write data in network handshake
This is a common error I get, when I try to render with the “-H” flag.
I'm running (on both machines):
Win2000-SP4 (with latest patches)
Houdini 6.1.208 (no other version Houdini services running)
Calling the same drive/location ($HIP = “P:\Misc\Tests”)
Could anyone help me? Thanks in advance!
Technical Discussion » Hserver Communications Error
- WillA
- 98 posts
- Offline
I have to assume that with both processors busy
rendering that a license request is timing out.
Im seeing three mantra process per render
I assume 1 mantra process spawns the two multiproc
mantra render process
In an attempt to fix this problem Im nice'ing the hscript batch script command to priority 1
(nice +1 DOscript.sh ….)
This sets hscript and 1 mantra priority to 1
but the two mantra process that do the actual render do not inherit the priority level
and stay at a higher priority of 0.
Does mantra keep checking for licenses after it
starts rendering. If it does than a exit code check
would not fix this issue would it?
rendering that a license request is timing out.
Im seeing three mantra process per render
I assume 1 mantra process spawns the two multiproc
mantra render process
In an attempt to fix this problem Im nice'ing the hscript batch script command to priority 1
(nice +1 DOscript.sh ….)
This sets hscript and 1 mantra priority to 1
but the two mantra process that do the actual render do not inherit the priority level
and stay at a higher priority of 0.
Does mantra keep checking for licenses after it
starts rendering. If it does than a exit code check
would not fix this issue would it?
Technical Discussion » Hserver Communications Error
- WillA
- 98 posts
- Offline
Technical Discussion » Warning: License server communication failure.
- WillA
- 98 posts
- Offline
Technical Discussion » Warning: License server communication failure.
- WillA
- 98 posts
- Offline
Has anyone got a fix for this error
Im running a dual xeon system which is the
license server as well.
when I make mantra render with both procs
(-H localhost,localhost)
once in a while during a batch render I get
Warning: License server communication failure. Termination in 3261 seconds
and several frames dont render
then it fixes itself and continues rendering
This issue was posted a few months ago but was unresolved.
Im running a dual xeon system which is the
license server as well.
when I make mantra render with both procs
(-H localhost,localhost)
once in a while during a batch render I get
Warning: License server communication failure. Termination in 3261 seconds
and several frames dont render
then it fixes itself and continues rendering
This issue was posted a few months ago but was unresolved.
Technical Discussion » Hserver Communications Error
- WillA
- 98 posts
- Offline
Has anyone got a fix for this error
Im running a dual xeon system which is the
license server as well.
when I make mantra render with both procs
(-H localhost,localhost)
once in a while during a batch render I get
Warning: License server communication failure. Termination in 3261 seconds
and several frames dont render
then it fixes itself and continues rendering
Im running a dual xeon system which is the
license server as well.
when I make mantra render with both procs
(-H localhost,localhost)
once in a while during a batch render I get
Warning: License server communication failure. Termination in 3261 seconds
and several frames dont render
then it fixes itself and continues rendering
Technical Discussion » Hserver Communications Error
- WillA
- 98 posts
- Offline
Has anyone got a fix for this error
Im running a dual xeon system which is the
license server as well.
when I make mantra render with both procs
(-H localhost,localhost)
once in a while during a batch render I get
Warning: License server communication failure. Termination in 3261 seconds
and several frames dont render
then it fixes itself and continues rendering
Im running a dual xeon system which is the
license server as well.
when I make mantra render with both procs
(-H localhost,localhost)
once in a while during a batch render I get
Warning: License server communication failure. Termination in 3261 seconds
and several frames dont render
then it fixes itself and continues rendering
Technical Discussion » Hserver Communications Error
- WillA
- 98 posts
- Offline
Has anyone got a fix for this error
Im running a dual xeon system which is the
license server as well.
when I make mantra render with both procs
(-H localhost,localhost)
once in a while during a batch render I get
Warning: License server communication failure. Termination in 3261 seconds
and several frames dont render
then it fixes itself and continues rendering
Im running a dual xeon system which is the
license server as well.
when I make mantra render with both procs
(-H localhost,localhost)
once in a while during a batch render I get
Warning: License server communication failure. Termination in 3261 seconds
and several frames dont render
then it fixes itself and continues rendering
Technical Discussion » Hserver Communications Error
- WillA
- 98 posts
- Offline
Has anyone got a fix for this error
Im running a dual xeon system which is the
license server as well.
when I make mantra render with both procs
(-H localhost,localhost)
once in a while during a batch render I get
Warning: License server communication failure. Termination in 3261 seconds
and several frames dont render
then it fixes itself and continues rendering
Im running a dual xeon system which is the
license server as well.
when I make mantra render with both procs
(-H localhost,localhost)
once in a while during a batch render I get
Warning: License server communication failure. Termination in 3261 seconds
and several frames dont render
then it fixes itself and continues rendering
Technical Discussion » tiff image format ureadable outside of houdini
- WillA
- 98 posts
- Offline
We had trouble in windoz aftereffects but got it going by
gettting the free supertiff plugins at the site below
http://www.fnordware.com/ [fnordware.com]
there are dowloads for MAC as well
for your info
uncompr … 16bit per channel uncompressed
packbits … 16bit per channel compression=packbits
adeflate … 16 bit per channel compression=Adobe Deflate
sdeflate … 16 bit per channel compression=Standard Deflate
the compressions are all lossless but the deflates makes the smallest files
90% of the time.
in WINDOZ:
aftereffects 6.5
-adeflate
-packbits
quicktime 6.5.2 pro
-uncompr
photoshop CS 8.0
-uncompr
-sdeflate
-packbits
-adeflate
Pete M. at axyz(Toronto) made this nice summary for MAC software
Final Cut Pro v4.5
-uncompr
Photoshop CS
-uncompr
-sdeflate
-packbits
-adeflate
Preview v2.1.0
-packbits
-uncompr(but messed up)
Shake v3.5
-uncompr
-sdeflate
-packbits
-adeflate
After Effects v6.5
None. Parsing error This surprised me
(he had not yet acquired the supertiff plugin from
http://www.fnordware.com/ [fnordware.com]
)
Illustrator v10.0.3
None. Error saying can't open files with that bit depth.
iPhoto v5.0.2
-uncompr
QuickTime 6.5.2
-uncompr
Haven't loaded QuickTime 7.0 yet. But apparently it is now 32 bit. Also Final Cut Pro 5.0 will be out in a couple of days and it is 32 bit as well.
Keynote v2.0.1
-packbits
-uncompr(but messed up)
Pages v1.0.1
-packbits
-uncompr(but messed up)
Summary
It seems that uncompr is the most compatible and second place would be packbits. Although Shake and Photoishop CS were fine with all four.
gettting the free supertiff plugins at the site below
http://www.fnordware.com/ [fnordware.com]
there are dowloads for MAC as well
for your info
uncompr … 16bit per channel uncompressed
packbits … 16bit per channel compression=packbits
adeflate … 16 bit per channel compression=Adobe Deflate
sdeflate … 16 bit per channel compression=Standard Deflate
the compressions are all lossless but the deflates makes the smallest files
90% of the time.
in WINDOZ:
aftereffects 6.5
-adeflate
-packbits
quicktime 6.5.2 pro
-uncompr
photoshop CS 8.0
-uncompr
-sdeflate
-packbits
-adeflate
Pete M. at axyz(Toronto) made this nice summary for MAC software
Final Cut Pro v4.5
-uncompr
Photoshop CS
-uncompr
-sdeflate
-packbits
-adeflate
Preview v2.1.0
-packbits
-uncompr(but messed up)
Shake v3.5
-uncompr
-sdeflate
-packbits
-adeflate
After Effects v6.5
None. Parsing error This surprised me
(he had not yet acquired the supertiff plugin from
http://www.fnordware.com/ [fnordware.com]
)
Illustrator v10.0.3
None. Error saying can't open files with that bit depth.
iPhoto v5.0.2
-uncompr
QuickTime 6.5.2
-uncompr
Haven't loaded QuickTime 7.0 yet. But apparently it is now 32 bit. Also Final Cut Pro 5.0 will be out in a couple of days and it is 32 bit as well.
Keynote v2.0.1
-packbits
-uncompr(but messed up)
Pages v1.0.1
-packbits
-uncompr(but messed up)
Summary
It seems that uncompr is the most compatible and second place would be packbits. Although Shake and Photoishop CS were fine with all four.
Technical Discussion » tiff image format ureadable outside of houdini
- WillA
- 98 posts
- Offline
Im having trouble reading tiff images rendered by houdini
on other software … like aftereffects or finalcut
Ive tried all the avialable format options.
Im making 16 bits per RGB pixel images.
Has anyone else noticed this …
is there a fix?
on other software … like aftereffects or finalcut
Ive tried all the avialable format options.
Im making 16 bits per RGB pixel images.
Has anyone else noticed this …
is there a fix?
Technical Discussion » pop limit and softlimit ignored in popnet preroll
- WillA
- 98 posts
- Offline
Sorry guys … user error … this works fine.
The particle emitter was inside the limit area during the preroll.
The particle emitter was inside the limit area during the preroll.
Technical Discussion » pop limit and softlimit ignored in popnet preroll
- WillA
- 98 posts
- Offline
Im using the limit and softlimit pops in a popnet particle sim
these pops do not have any effect during the popnet preroll.
The particles start reacting to the softlimit/limit pops only after
the start time. This is not the behaviour I want.
Is there a trick to make these pops work during the preroll time as well.
Im using houdini 7
thanks in advance
these pops do not have any effect during the popnet preroll.
The particles start reacting to the softlimit/limit pops only after
the start time. This is not the behaviour I want.
Is there a trick to make these pops work during the preroll time as well.
Im using houdini 7
thanks in advance
Houdini Lounge » DELL XPS GEN 2 laptop ... is houdini ok with it
- WillA
- 98 posts
- Offline
the DELL M70 is the previous generation of DELL laptop
geared for high end graphics.
its only 15.4 Inches where as the DELL xps is 17 inches.
(both are 1920x1200 res)
In my opinion its pretty hard to find a laptop that can
beat the XPS for price and quality.
I just want to make sure that houdini will be happy on the
256MB NVIDA GeForce Go 6800 Ultra card.
geared for high end graphics.
its only 15.4 Inches where as the DELL xps is 17 inches.
(both are 1920x1200 res)
In my opinion its pretty hard to find a laptop that can
beat the XPS for price and quality.
I just want to make sure that houdini will be happy on the
256MB NVIDA GeForce Go 6800 Ultra card.
Houdini Lounge » DELL XPS GEN 2 laptop ... is houdini ok with it
- WillA
- 98 posts
- Offline
Im thinking of getting a DELL XPS laptop and running SUSE 9.2
linux on it … the graphics card is a
256MB NVIDA GeForce Go 6800 Ultra
Does any one know this will work for houdini?
linux on it … the graphics card is a
256MB NVIDA GeForce Go 6800 Ultra
Does any one know this will work for houdini?
Houdini Lounge » Laptop recommendations for Houdini?
- WillA
- 98 posts
- Offline
Im thinking of getting a DELL XPS Gen2 laptop and running SUSE 9.2linux on it …
the graphics card is a
256MB NVIDA GeForce Go 6800 Ultra
Does any one know this will work for houdini?
the graphics card is a
256MB NVIDA GeForce Go 6800 Ultra
Does any one know this will work for houdini?
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