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Technical Discussion » save state on points
- qbick
- 102 posts
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Technical Discussion » save state on points
- qbick
- 102 posts
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when im clicking on input_1 im getting 4816: Fatal error: Segmentation Fault
can someone check it please.
houdini ver 12.0.652
can someone check it please.
houdini ver 12.0.652
Technical Discussion » save state on points
- qbick
- 102 posts
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jeffthanks!
Here's another method that uses the Solver SOP to accumulate Cd colour that should support much higher point counts than the CHOPs method.
Inside the Solver SOP is a simple VOP network that compares Cd from the current frame to the previous time step. If the current colour is greater, use it. If not pass the previous time step colour.
Technical Discussion » save state on points
- qbick
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RudiNieuwenhuisThank you alot!
Get the attribute into Chops and use a lag on it.
Then get it back to sops.
I've made and attached a quick example for you.
Hope it's clear.
Technical Discussion » save state on points
- qbick
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i have pointcloud which gets black when close to object(in vopsop), but when object goes away the points get white back.
i need to those points remain black all the time after object goes away.
how can i do that?
i need to those points remain black all the time after object goes away.
how can i do that?
Technical Discussion » while loop cooking forever
- qbick
- 102 posts
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ndicksonthank you
It may be useful to familiarize yourself with how a while loop generally works [en.wikipedia.org]. While loops will continue looping until either the condition value is 0 (false) or you explicitly break out of the loop. With a condition of 1 and no breaks, a while loop loops forever. Hopefully that clears things up!
Technical Discussion » while loop cooking forever
- qbick
- 102 posts
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im creating a while loop in vop sop inside of dopnet, setting condition value to 1, true.
for now its cooking about 20 mins and still nothing.
in tutorial there was no cooking op.
cooking op: torus/dopnet1/sopsolver/vopsop1 - executing vex - running vex code.
what am i doing wrong?
for now its cooking about 20 mins and still nothing.
in tutorial there was no cooking op.
cooking op: torus/dopnet1/sopsolver/vopsop1 - executing vex - running vex code.
what am i doing wrong?
Technical Discussion » scatter points to FLIP
- qbick
- 102 posts
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Technical Discussion » scatter points to FLIP
- qbick
- 102 posts
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Erik_JEi have a pointcloud and i want those points to be simulated as flipfluids.
This makes no sense. Provide more information.
Technical Discussion » scatter points to FLIP
- qbick
- 102 posts
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Technical Discussion » scatter points to FLIP
- qbick
- 102 posts
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Houdini Lounge » Cannot launch Houdini - Fatal Error
- qbick
- 102 posts
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Houdini Lounge » Cannot launch Houdini - Fatal Error
- qbick
- 102 posts
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papidriver stops working.
how about opencl activation on pyro solver ?
i dont know maybe its because im on windows 8 and installed drivers for 7.
ive tested my card on luxmark OCL and it working fine and with no errors.
i just want normal viewport in houdini and its not working
Houdini Lounge » Cannot launch Houdini - Fatal Error
- qbick
- 102 posts
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Houdini Lounge » Cannot launch Houdini - Fatal Error
- qbick
- 102 posts
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it still crashes.
seems like driver problem.
should wait for new ver.
btw 3ds max, maya and xsi are working nicely
seems like driver problem.
should wait for new ver.
btw 3ds max, maya and xsi are working nicely
Houdini Lounge » Cannot launch Houdini - Fatal Error
- qbick
- 102 posts
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Houdini Lounge » Cannot launch Houdini - Fatal Error
- qbick
- 102 posts
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but the more i learn about the nvidia 's performance and policy the more I want buy an Ati card.thats why i bought Ati card.
The nvidia restricted drivers on opencl and opengl to preserve their sacrosanct quadro, put me angry !
thanks for the link.
Houdini Lounge » Cannot launch Houdini - Fatal Error
- qbick
- 102 posts
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Houdini Lounge » Cannot launch Houdini - Fatal Error
- qbick
- 102 posts
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after changing my videocard from gtx470 to radeon7970 ive started to get fatal error on houdini start.
“4424: Fatal error: Segmentation Fault
Saving application data to CUsers/me/AppData/Local/Temp/me.4424.hip
”
any ideas?
tried to reinstall - same thing.
win8 64b
build 623
“4424: Fatal error: Segmentation Fault
Saving application data to CUsers/me/AppData/Local/Temp/me.4424.hip
”
any ideas?
tried to reinstall - same thing.
win8 64b
build 623
Houdini Lounge » why mantra renderer is so so so slow?
- qbick
- 102 posts
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here is my little contribution in area of mantra rendering .
PBR with photons.
4min30 sec with 2600k
PBR with photons.
4min30 sec with 2600k
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