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Technical Discussion » Waterfall With Particles
- CeeGee
- 215 posts
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Houdini Lounge » Need this file
- CeeGee
- 215 posts
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On this Korean forum there is a very good spash simulation
if somebody have this file scene
rnd.water_splash.v2.hip
i will be very happy
http://www.houdini.or.kr/forum/viewtopic.php?f=24&t=1042 [houdini.or.kr]
Thank you
if somebody have this file scene
rnd.water_splash.v2.hip
i will be very happy
http://www.houdini.or.kr/forum/viewtopic.php?f=24&t=1042 [houdini.or.kr]
Thank you
Technical Discussion » water wake???
- CeeGee
- 215 posts
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Hi, it posible to make this kind of deforming on geomatry…
http://en.wikipedia.org/wiki/Image:Wake.avon.gorge.arp.750pix.jpg [en.wikipedia.org]
Thanks…
http://en.wikipedia.org/wiki/Image:Wake.avon.gorge.arp.750pix.jpg [en.wikipedia.org]
Thanks…
Technical Discussion » Waterfall With Particles
- CeeGee
- 215 posts
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Thanks Allegro, i found a solution probelm was with tin plate collision, after extrude it work fine,
Happy New Year
Happy New Year
Technical Discussion » New fracture test
- CeeGee
- 215 posts
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I posted while ago some simple fracture test
This is new one but with more fractured object
Simulation:
1430-RBD object - Sinulation time - 150rames - 8hours
This is new one but with more fractured object
Simulation:
1430-RBD object - Sinulation time - 150rames - 8hours
Technical Discussion » Fracture test
- CeeGee
- 215 posts
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I have a prblem with FracureSOP, the i found some fracture script in 3dstudio max..
This is a test with that in Houdini
This is a test with that in Houdini
Technical Discussion » Waterfall With Particles
- CeeGee
- 215 posts
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Hi this is my Rnd for waterfall with Realflow
http://rapidshare.com/files/77967064/waterfall_high.mov [rapidshare.com] - 13mb
I want to do same thing with Houdini..
I setup the scene but a have a problem whan a run the simulation particles are not collision with
waterfall geometry. Then a put hihger value in tab collsion - Volume - mode Ray intersect - division from 10 - 200
after that particle colide with surface but some of the is going true the surface…
Here is the scene. Work is done in H9.1
http://rapidshare.com/files/77968358/waterfall_05_H9-1.rar [rapidshare.com] - 4mb
Thank you…
http://rapidshare.com/files/77967064/waterfall_high.mov [rapidshare.com] - 13mb
I want to do same thing with Houdini..
I setup the scene but a have a problem whan a run the simulation particles are not collision with
waterfall geometry. Then a put hihger value in tab collsion - Volume - mode Ray intersect - division from 10 - 200
after that particle colide with surface but some of the is going true the surface…
Here is the scene. Work is done in H9.1
http://rapidshare.com/files/77968358/waterfall_05_H9-1.rar [rapidshare.com] - 4mb
Thank you…
Technical Discussion » How to make drool???
- CeeGee
- 215 posts
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Alanw - thank you man, that its for the first tip, i try to do like you but a hava a problem but your scene is solution. Now to find solution with WireSOP.
I need drool from dog mouth not to leek just to stay always and ahve animation if mouth move. Something like softbody in Maya.
Thank you again…
I need drool from dog mouth not to leek just to stay always and ahve animation if mouth move. Something like softbody in Maya.
Thank you again…
Technical Discussion » How to make drool???
- CeeGee
- 215 posts
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I try tip that pbowmar give me, but i am new to houdini and i need some detail tips on this thing that pbowmar say…
Or somebody have another solution or scene..
Thank you.
Or somebody have another solution or scene..
Thank you.
Technical Discussion » How to make drool???
- CeeGee
- 215 posts
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Technical Discussion » How to make drool???
- CeeGee
- 215 posts
- Offline
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