Hi,
I have a question about the realtime environment. I've been working on a Houdini/Unreal environment in my spare time for the last several months. And since the announcement of this game art challenge last month, I've really been getting excited and I want to take my current environment and fit it into the world of Elderwood. My original environment is inspired by Scandinavian villages and Rohan from LOTR, so it's not quite matching the description of "a lost city". It's a village with Viking longhouses and a large defensive fence (both of which are HDAs). Rather than starting over with this environment, could I take what I currently have and just add more rocks, ruins, and overgrowth to it? So it will still look like a Viking village but just have some added ruin/overgrowth elements spread throughout. Let me know if that will qualify as a "lost city" environment for the competition.
And this might be a dumb question, but I assume the whole environment doesn't need to be built in its entirety in Houdini first and then imported into Unreal. Like I can export my HDAs and models from Houdini and do all of the final set dressing and layout of the environment in Unreal right?
Thank you!