ChewyPixels
Are participants allowed to use external apps like Substance Painter for texturing and ZBrush for sculpting? I thought I'd ask since these are commonly used in a gaming pipeline. I've both sculpted and textured all in Houdini but it's still lacking compared to the alternative.
you know, i tried sculpting (in houdini) for the first time during mardini, and i gotta say it was better than i thought. It's kind of nice, too that you can make little checkpoints by putting down a new sculpt node, and then you could quad remesh (or instant meshes or whatever) when you need to change the polygon count.
...
Although maybe, i didn't figure out how to sculpt with radial symmetry.
Also, we REEEALLY could use a paint cop (especially if it could use
mypaint brushes [
github.com], that would be a game changer!)