Export simulation into Unity

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Hello everyone, I am a very newbie with Houdini so I'm sorry in advance if this topic has already be posted.

I want a growth effect for a project, so I followed this tutorial :
https://www.youtube.com/watch?v=g_1BEIZHyCw&ab_channel=IanFrederick [www.youtube.com]

It works perfectly in Houdini, I can spread all my meshes with a grid so it's incredible !
But I need to export this into Unity and I don't know how to do this...

These are my nodes



All the magic is in the instance1 node but I don't know how to bring it into Unity.



I tried a point cache node for the position of my points on the grid and I can export it into VFX Graph to have particles or meshes at these positions. But the animation I have in my timeline in Houdini to have this growth effect along the grid is not import (I know, I've import only the position with the point cache).

I tried Alembic too but I didn't find out how to configure it properly to have it in Unity (nothing appear).
It is certainly because I don't know how to do this stuff correctly, so does anyone have a suggestion to do it please ?

Thank you in advance !

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capture01.png (20.5 KB)

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