Houdini Engine for Unity caching folder functionality

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Hi! I would love some guidance on the caching of HDA output in unity

The documentation for Houdini Engine for Unity outlines some considerations for version control:
https://www.sidefx.com/docs/unity20.5/_source_control.html#SourceControl_Files [www.sidefx.com]

As I understand it, the caching folder is supposedly a noisy folder where Houdini caches its output geometry and such, but when I work in Unity it seems every HDA is storing its output directly into the scene, or serializing the output in some way. The caching folder is always empty, apart from some folders named after some assets. This often lands us some challenges in terms of the github file limit of 100mb when working with work-in-progress-scenes heavily dependent on Houdini assets.

Is the caching folder still in use, or was the caching behavior an outdated approach? Or, just as likely, am I misunderstanding its function?

Any insight is greatly appreciated!
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