I'm trying to animate a camera with a "lookat" constraint, but it seems the camera transforms are completely ignoring the adjusted rotation of the camera after the constraints.
So when I try to move the camera along its local axis, it seems I can't because the orientation is still based on the camera looking at the "orientation handle" that is no longer used.
One would expect the camera's rotation to take the constraints into account, but this seems not to be the case in Houdini because the orientation handle is not affected ?
In the image attached the camera is looking at the green Null, and the handle orientation is set to "object" , but it's clearly not respecting that setting and still using the orientation handle.
Is there a way to either make the camera respect the actual rotation after the constraint, delete/disable the cameras "orientation handle" so it has no effect on the camera rotation, or access the orientation handle in any way, so I can constrain it to a Null and use the local camera orientation to move it along it's local axis ?
How to disable Camera orientation handle
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- toonafish
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