Karma roundededge shader with multiple object

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Hi guys.

An another new comers question :

I would like to use the reoundedge shader on multiple objects.
I can see the field Object Scope set to scope:self which make it works on itself
I would like to add an extra object but I don't have any idea of the syntax I should use or make it work with multiple object.

Any Ideas ?
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In karma CPU you can clear the Object Scope parameter for it to work on different meshes. On XPU afaik there is no way, in 21 they just added SSS Tracesets to make SSS work across separate meshes but thats just SSS.
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Thanks ! clearing up the field make all objects of the scene to be considered. If I want to limit to 1 or 2 objects how can write it ?
I have tried "scope:object1 scope:object2" but no success
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Try "scope:object[12]"
https://www.sidefx.com/docs/houdini/solaris/pattern.html#path-patterns [www.sidefx.com]

Edited by Hamilton Meathouse - Aug. 28, 2025 16:11:29

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syntax.png (43.8 KB)

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