Labs Flipbook Texture for Unreal - Not working for a single frame image export?

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Hello!

I have a model of clouds (using skybox), and would like to have this cloud inside Unreal for rendering a shoot from within unreal. I have a fixed camera and so i decided to use labs flipbook texture to export a single frame of my clouds.

Because it is a single frame, i used 3840 x 2160 resolution, and rows and columns set to 1. This should get me a single image texture?

When i import this inside unreal like it is showed in tutorial by Simon Verstraete, i the texture look appears wrong. I am not sure due to what. https://youtu.be/kMI-Wro3p9g?si=AOjpD_TrtG9ytUmA&t=1289 [youtu.be]

Here are the image and video screenshots. Can someone point to a fix? Or if you have another suggestion how to import the cloud inside unreal.



Edited by MilanB - Sept. 30, 2025 09:24:11

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Screenshot 2025-09-30 150545.png (806.9 KB)

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Another thing, there visible lines over the viewport, whenever look at voxels through the viewport. The lines seem to have been baked into the image textures, which in the end would show up in unreal engine. The lines disappear often only when i go out of camera view, but come back when I look through the camera. Is there a known fix to this (or should i try other lower versions of Houdini?)
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