Material Instance with Param2D breaks Houdini Engine input

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Meshes fail to import into Houdini via Session Sync when their material instance uses TextureObject Param2D. Houdini Engine interprets material parameter data as an object-merge path and throws an invalid source error.

Replacing Param2D with a regular Texture Sample fixes the issue.

The tool itself just references the selected object and scatters points on it to create a mesh using vdb.

Is there a workaround to this?

I'm very new to houdini engine in general so not sure if this is common or not.

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