Looking for a City-Building Houdini Wizard!

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Heya! We're Those Awesome Guys, a small indie gamedev team looking for someone to help us turn our concept art into a robust procedural Houdini city generator, hooked up to Unreal Engine.

What you’ll be doing:

  • Turning concept art into a cohesive, procedural CityGen HDA
  • Building systems that play nicely with Unreal (splines, assets importing, the whole deal)
  • Making tools that artists actually enjoy working with

You should be comfy with:

  • Designing and building procedural city systems in Houdini
  • Creating and maintaining complex, well-structured HDAs
  • Houdini ↔ Unreal integrations
  • Geometry, attributes, and VEX (you know your way around them)
  • Keeping networks and parameters clean, readable, and organized

Bonus points if you like problem-solving, experimenting, and shipping cool stuff with a small team.

Please send an email with your portfolio and any other relevant links or info to: welackahrdepartment@thoseawesomeguys.com (yes, it's a real email)
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Oh wow, this looks like a very interesting task, missing Unreal experience unfortunately
Edited by Keerah - Jan. 21, 2026 22:38:56
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Hi my name is Juan im a houdini artist with 10 years of experience.
I specialize on procedural content generation.
Also i have a math degree and love problem solving.
I have experience as a unreal technical artist as well.

This is my portfolio https://juanpablovfxart.artstation.com [juanpablovfxart.artstation.com]

And some procedural examples including cities.
https://drive.google.com/drive/folders/10pIG--rjfHStyQDjiy1EamJlQrPgPg2y [drive.google.com]

Best Regards

Juan
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