Hi!
I've got two leaves. One is animated to go downward through the other leaf. I would like to use vellum to avoid intersections. How?
I Tried using the Vellum Constraints set to Pin to Target so it matches the animation but the leaves still goes through each other as if there was no simulation at all...
EDIT: I would like to do the same as in this presentation:
https://youtu.be/k9i_PqjnQds?si=lpj5sdtdybkslVbw&t=1548 [youtu.be]
Vellum Cloth: Un-intersect 2 surfaces?
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- olivierth
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- tamte
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you want to set Pin Type to Soft, not Permanent, since when all points are pinned as permanent they are not going to budge
and maybe decrease the pin stiffness a bit
depending on the look you are going for it may be better to keep roots of the leaves pinned with higher stiffness and tips with lower or none, so that the colliding parts don't try too hard to push past the collisions
Orientation Pin Type doesn't matter for the cloth
and maybe decrease the pin stiffness a bit
depending on the look you are going for it may be better to keep roots of the leaves pinned with higher stiffness and tips with lower or none, so that the colliding parts don't try too hard to push past the collisions
Orientation Pin Type doesn't matter for the cloth
Edited by tamte - May 7, 2026 12:41:04
Tomas Slancik
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Framestore, NY
CG Supervisor
Framestore, NY
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- olivierth
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- tamte
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olivierthyes, stretch stiffness for the Pin constraint, you don't want it too high, that's why I mentioned decreasing, but you still may want it reasonably high for areas that need to follow your animation fully, so usually controlling it with attribute works well
I was looking for the "pin stiffness" setting and could not find it. I'm guessing you meant the strech stiffness? I increased it and not it seems to work!
if you are just deintersecting you may want to also set Velocity Damping to 1 on the solver
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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