I am wondering how to procedurally model a tree trunk with partially above ground roots. Something like this: What I have so far, based on YouTube videos I have watched is, just for the trunk: -A line node going updward -Resampling it -Attribute noise to the position -Sweeping it
I am also wondering if there is a way to make in non-manifold but still edit the normals to make it look connected when shaded with textures.