Particles id's from a pop net change every frame

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Hi, I've a pop net with particles which follow a skeleton, but at every frame the id of this particles change, but I need a stable number cause I use a copy to point with cards after that. I don't use ptnum and I don't know what I'm doing wrong.

Anyone have an idea ?

Thanks
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Pop nodes that generate particles ( like POP Source, POP Replicate, ...) manage the i@id and i@nextid attributes so by default you should see stable id's

however it all depends on your setup so without seeing what you are doing it's difficult to pinpoint where your issue is coming from
Tomas Slancik
CG Supervisor
Framestore, NY
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