How to processes texture mask paint volumes through COPs?

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Would any Copernicus experts here care to show me how I can take the volumes output by texture mask paint in sops, run them through cops, then export to disk with with proper UDIM naming?

The workflow I want to achieve is: Paint masks in sops (models have UDIMS) --> Do something to them in cops --> Export textures to disk, ideally with a single rop.

The geo could have any number of UDIMs and they won't necessarily be in sequence depending on the asset. example: 1001,1002,1011,1012,1016

Typically I just use the heightfield output to write to disk from sops but I've been trying to figure a way to manipulate them in cops first.

I provided a sample file. Thanks in advance!

Attachments:
UDIM_export.hiplc (9.9 MB)

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here is a version that automatically figures out UDIMs, transforms to image space and outputs them

however, I'm not completely sure if there is something better than using @UDIM context option as I find it extremely unreliable in terms of updating when I switch the default UDIM, but with a bit of nudging it updates

also in this setup final ROP output correctly updated @UDIM per output only when I checked Compiled Cook, and I don't know the implications of that for copnet that is not compliable

Attachments:
UDIM_export_mod.hipnc (9.9 MB)

Tomas Slancik
CG Supervisor
Framestore, NY
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Thank you Tomas! This is very informative and helpful.
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