MDD & PDC file importer/exporter

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Greetings all,

Once again one of my favorite issues raised it's ugly head at the facility I'm at, “Can we import/export files from Maya to Houdini?” … oy! And of course, this was followed by the supe's question “Can you just save your Houdini file as a Maya file so I can work on it too?” … :-0) Gack!

So before I launch into writing a few SOPs to import & export Maya PDC files and Point Oven MDD files into Houdini, I'd thought I'd check again with the community and ask once more in case there's one out there that I don't know about.

BTW: this will be a proper HDK SOP written in C/C++ for maximum performance.

Anyone seen these little puppies out there already?

Thanks!


Mark
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hi!

Eetu over the odforce forums, started to write one, check it out:

http://forums.odforce.net/index.php?showtopic=5895&hl=MDD [forums.odforce.net]
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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Dude, FBX is the way forward, then you don't have to write anything Of course, you're then beholden to Autodesk's whims… but a decent short-term solution.

Cheers,

peter B
Cheers,

Peter Bowmar
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“beholden to Autodesk's whims”

which is why it's important to keep up on collada as well…
Michael Goldfarb | www.odforce.net
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pbowmar
Dude, FBX is the way forward, then you don't have to write anything Of course, you're then beholden to Autodesk's whims… but a decent short-term solution.

Cheers,

peter B
Hi Peter,

Sorry for the delay, been a bit distracted lately …

Ya know, I've been following FBX since Filmbox was, well, Filmbox, and I've lost track of where the Collada spec has wandered off to. So in the mean time:
http://forums.odforce.net/index.php?showtopic=6516 [forums.odforce.net]

Got Vancouver on my mind … :-)

Cheers man!


Mark
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arctor
“beholden to Autodesk's whims”

which is why it's important to keep up on collada as well…

Feeling more like M$ every day … Yahoo!


8)


Mark
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You are no age between space
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