Finally, as a pie in the sky request, some way to insert new points into a shape as it animates. I doubt any rotoshape solution has this, and I have no idea how you could do it, but if you could it would be insanely good
Yeah, it'd almost have to be a blend between the auto-interpolated point (when point = off) and the user-positioned point (on), so that you don't get any curve popping during animation. Like a short buildup/falloff to that point's lifetime.
That's why I suspect the Houdini's architecture is somehow against compositing inside it. I really hope I'm wrong though.
I think one of the main hurdles here is Houdini's Achilles heel - the fact that the UI doesn't run in a separate thread. This is true for compositing as well, and most compositing apps I know of have this feature. It makes a pretty big perceptual different in interactivity. Without it, you're constantly waiting for cooking to complete before you can do anything. I've thrown in a lot of tricks to circumvent this as much as possible, but it's still an issue. Unfortunately, it's a massive technical undertaking at this point (but doable).
Of course, certain COPs and bits of the underlying engine could use some work too
