i use houdini 9.5.230 the vop node transform doesnt do anything…
it supposed to transform from one space coordinate to another right?
is it a bug or? maybe i just dunno how to use it…(no help on it either)
if it actually work can somebody just make a simple example on how to use it?
thx patar
vop node transform
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http://www.sidefx.com/exchange/info.php?fileid=562&versionid=562 [sidefx.com]
Take a look at the world space normal material. The normal map needs to be changed to be interpreted in World Space to Camera Space.
Take a look at the world space normal material. The normal map needs to be changed to be interpreted in World Space to Camera Space.
Stephen Tucker
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thx for pointing me this…
but from what ive seen here, transform node change the normal coordinate from one space coordinate to another right?
the position (in sop vop) in global parameter is in local coordinate(is this right?), and ones tries to get the coordinate of each point in a world space, we can also use this transform vop node with interpretation being set to position, from space is set to object space and to space is set to global, and 3d entity value is connected to point position from global variables node. am i right? if im wrong … how would we do it? to transfer from one coordinate space to another…does every vex command has the equivalent node in vop?
thx again
patar
but from what ive seen here, transform node change the normal coordinate from one space coordinate to another right?
the position (in sop vop) in global parameter is in local coordinate(is this right?), and ones tries to get the coordinate of each point in a world space, we can also use this transform vop node with interpretation being set to position, from space is set to object space and to space is set to global, and 3d entity value is connected to point position from global variables node. am i right? if im wrong … how would we do it? to transfer from one coordinate space to another…does every vex command has the equivalent node in vop?
thx again
patar
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