Modifying Emitter Shape

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I have an object animated to pass through an invisible plane in a scene. What I want to do is make the intersection of the two surfaces emit particles around the moving object.

I was originally trying to use a surfsect operator set to intersect in order to create a simple curve from which I could emit the particles. I have tried setting the generate profiles button (which upon reading the help files implies that it should generate the profile of the intersection between the two objects).

I have tried Boolean, and Cookie as well, and none of the booleans seem to perform as expected.

Basically, nothing I have tried has successfully created an emitter to mimick the effect I wanted.

Any suggestions would be greatly appreciated.
Thx
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Hi,

Are you having trouble generating the profiles themselves or emitting from the extracted profiles?

set the surfsect to “generate profiles” and then append a profile sop to work with standalone curves. You may want to join some of the segments the profile sop generates. use these as the pop source

Cheers
tallkien
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That worked great. I didn't understand that I had to use the profile sop in conjunction with the surfsect sop.

thanks much
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