I was wondering is somebody already tried, or may have an idea of how to proceed to “melt” an object . I'm not asking for a howto, but just trying to collect some ideas
Another method: you could flatten your object in UV space, send some noise through and clip, unflatten object, now you've got some ‘melting/burning’ going on, take the burned geometry and use as softbody basis for example.
How does that paper help with melting an object? I would imagine that if you were to do it with shaders, it would be some sort of displacement shader at the very least?