I started learning DOP's recently. I have a doubt about collisions. I created a simple “rbdGluedObject” and made it fall from a certain height on to a ground plane, using gravity & rbdSolver . When the object touches the ground, it breaks into pieces, which is what i want. But the problem is, it is inter-penetrating the ground plane. In the collisions tab of the rbdObject, i chose the surface penetration type as “edges”. Also after the object falls down on the ground, it keeps vibrating like crazy as well as penetrating the ground. Can someone tell me why this is happening ?
Thanks,
Sanjay
PS : I was practicing all these stuff at work, where we use houdini 10. I see this problem happening only with houdini 10. I did the same thing with houdini 9.5 apprentice version from home. It works perfectly.
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