Flood The City

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This is one small RnD project

Playing with volume fluid, and i make some custom emith system
for particles with cuspOTL, scale and speed are not realistic.




http://www.vimeo.com/15595033 [vimeo.com]


Just simularing next example with proxy cars,

post new example soon
WEB
http://www.igorfx.com/ [igorfx.com]

Vimeo
https://vimeo.com/igorzanic [vimeo.com]
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Awesome!
Very good result.

I think the greatest problem on this kind of simulation is the workflow between the tests and the final result.

I am wondering how did you do the tests? What resolution did you use on them?

I also would like to know how did you use the 2 containers on this sim to get this result?

Anyway nice work!
https://vimeo.com/user2163076 [vimeo.com]
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Looks great!
Albert
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Thanks guys

THis is test with car proxy interaction i need better SDF volume but good to see how its going to look

http://www.vimeo.com/15608591 [vimeo.com]

Resolutoin of fluid container was 250, simulation time was 3h for 120frames
on i7 950 3.05ghz 12gb ram.

Simulation was run with hbatch and use on last frame around 7GB

mzigaib this is my dop setup

WEB
http://www.igorfx.com/ [igorfx.com]

Vimeo
https://vimeo.com/igorzanic [vimeo.com]
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Very nice, thanks for showing this.

Very interesting the way you used the fluid containers, what's the advantage on using them? Are they with different setups?

Sorry ask about it again, it's that I really like to learn more about volume fluids and yours are really great.

Thanks.
Edited by - Oct. 7, 2010 12:56:56
https://vimeo.com/user2163076 [vimeo.com]
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Did you have to rebuild the simulation to include the cars? Or is it possible to use the saved velocity field to push them?

Thanks.
https://vimeo.com/user2163076 [vimeo.com]
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I slow down sim 2x i think look much better now

http://www.vimeo.com/15625907 [vimeo.com]

I use 2 container because i have to fluid emiter with diffrent vel and noise settings have 2 sourceapply stil learning this new node has alot of options,
maybe can be only one but for now this is setup.

I didnt try to use fluid vel field for cars i made everything in sim.
WEB
http://www.igorfx.com/ [igorfx.com]

Vimeo
https://vimeo.com/igorzanic [vimeo.com]
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Cool stuff CeeGee, keep the good work coming

What you would have to do to increase the scale of the hole SIM? for the water to have a slow speed but a great intensity of the forces.

Is it possible to do it through the settings without having to actually scale things around?

Anyway thanks for sharing the work.
https://vimeo.com/user2163076 [vimeo.com]
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Really nice work.
I see on the vimeo link that simulation lasts about 2hrs (not so bad, thinking of realflow times). I'd like to know which hardware you are using.
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