Hi all,
I created a simple flock system but when I used copy sop to randomize my animation with the help of stamp function, render time increased much higher and view port performance decreased much higher than using particle instance. The problem is that I can not randomize my animation in particle instance method. Is there anything like stamp function for particle instance ???
randomize the animation in Particle instances?
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- souls7ealer
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- souls7ealer
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- pbowmar
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Well, yeah, you'd have to bake our your cycles for the actual render but it'd be a quick way to generate quite a few different cycles. You only need about 20 (sometimes less) differences in a crowd to avoid spotting repetitions…
Cheers,
Peter B
Cheers,
Peter B
Cheers,
Peter Bowmar
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Houdini 20.5.262 Win 10 Py 3.11
Peter Bowmar
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Houdini 20.5.262 Win 10 Py 3.11
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- souls7ealer
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- JordanWalsh
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Im looking at loading up a looping animation for a flock, but want to vary the timeoffset for the animation on the instances, is this possible?
I was trying the $F+instancepoint() in a time shift sop, but instancepoint() only works at object level so im a bit stuck on how to do this?
edit:
Dont worry, I solved it!
Used instancepoint() in the filename of a Delayed Load Geo Shader.
Works great!
No more 500+mg IFD files!
I was trying the $F+instancepoint() in a time shift sop, but instancepoint() only works at object level so im a bit stuck on how to do this?
edit:
Dont worry, I solved it!
Used instancepoint() in the filename of a Delayed Load Geo Shader.
Works great!
No more 500+mg IFD files!
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. My object is a fish that I want to randomize its tail movement based on particles speed. I need a function like point() to get particle speed and apply it to the bone movement frequency . . .
