Hi Friends
I am new to Houdini , I just want to know how to control the voronoi fractured objects to stand on the ground without colliding with the ground geometry. Once the impact happens then the fractured pieces should collide in the ground.
Voronoi Fracture ground collision
5605 6 1- sat2612
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- kwejk
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- sat2612
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- sat2612
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- kwejk
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I usually prefracture only as a look develop step. then transfer the settings over to DOPs by basicly copy pasting all settings as relative reference. That way i can get a look very close to what i need.
But this can of course fracture my geometry in a little different way depending on impact point etc..
Same workflow as in these videos. http://www.digitaltutors.com/11/training.php?pid=68&autoplay=1 [digitaltutors.com]
But this can of course fracture my geometry in a little different way depending on impact point etc..
Same workflow as in these videos. http://www.digitaltutors.com/11/training.php?pid=68&autoplay=1 [digitaltutors.com]
- kwejk
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- sat2612
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