Apollogies, if I'm overseeing something obvious…
How is it possible to let an object recieve shadows casted by a specific object, avoiding self-shadowing. Right now, I am playing around with the shadowMatte material. Without success so far…
My goal is to integrate in post a new object into an already rendered sequence, lit by a sun light and a sky light.
I assume, this has to be done within the shader. But how?
Cheers,
Marc
Recieving shadows without self-shadowing
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