SideFX__fractureobject.otl

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keithb
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I can't get the SideFX__fractureobject.otl to work in Maya via Houdini engine. I'm using Maya2014SP2 for Linux64
keithb
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I'm loading up the snowman otl and the fracture otl.

This is the output from the Maya script editor:

// Houdini version: 13.0.260
// Houdini Engine version: 1.5 (API: 25)
// Houdini Engine initialized successfully.
// Result: Assigned initialShadingGroup to |Object_snowman|snowman_snow|copyGroup1_0//
// Result: Assigned initialShadingGroup to |Object_snowman|snowman_snow|copyGroup2_0//
// Result: Assigned initialShadingGroup to |Object_snowman|snowman_snow|snow_0//
// Result: Assigned initialShadingGroup to |Object_snowman|snowman_snow|collision_geo_0//
connectAttr -f phong1.outColor phong1SG.surfaceShader;
// Connected phong1.outColor to phong1SG.surfaceShader. //
// Result: Assigned phong1SG to |Object_snowman|snowman_details|hat_0//
connectAttr -f phong2.outColor phong2SG.surfaceShader;
// Connected phong2.outColor to phong2SG.surfaceShader. //
// Result: Assigned phong2SG to |Object_snowman|snowman_details|nose_0//
connectAttr -f phong3.outColor phong3SG.surfaceShader;
// Connected phong3.outColor to phong3SG.surfaceShader. //
// Result: Assigned phong3SG to |Object_snowman|snowman_details|scarf_0//
connectAttr -f phong4.outColor phong4SG.surfaceShader;
// Connected phong4.outColor to phong4SG.surfaceShader. //
// Result: Assigned phong4SG to |Object_snowman|snowman_details|coal_0//
connectAttr -f phong5.outColor phong5SG.surfaceShader;
// Connected phong5.outColor to phong5SG.surfaceShader. //
// Result: Assigned phong5SG to |Object_snowman|snowman_details|hands_0//
select -r Sop_fractureobject ;
select -r Sop_fractureobject Object_snowman ;
// Result: Assigned initialShadingGroup to |Object_snowman|snowman_snow|copyGroup1_0//
// Result: Assigned initialShadingGroup to |Object_snowman|snowman_snow|copyGroup2_0//
// Result: Assigned initialShadingGroup to |Object_snowman|snowman_snow|snow_0//
// Result: Assigned initialShadingGroup to |Object_snowman|snowman_snow|collision_geo_0//
connectAttr -f phong6.outColor phong6SG.surfaceShader;
// Connected phong6.outColor to phong6SG.surfaceShader. //
// Result: Assigned phong6SG to |Object_snowman|snowman_details|hat_0//
connectAttr -f phong7.outColor phong7SG.surfaceShader;
// Connected phong7.outColor to phong7SG.surfaceShader. //
// Result: Assigned phong7SG to |Object_snowman|snowman_details|nose_0//
connectAttr -f phong8.outColor phong8SG.surfaceShader;
// Connected phong8.outColor to phong8SG.surfaceShader. //
// Result: Assigned phong8SG to |Object_snowman|snowman_details|scarf_0//
connectAttr -f phong9.outColor phong9SG.surfaceShader;
// Connected phong9.outColor to phong9SG.surfaceShader. //
// Result: Assigned phong9SG to |Object_snowman|snowman_details|coal_0//
connectAttr -f phong10.outColor phong10SG.surfaceShader;
// Connected phong10.outColor to phong10SG.surfaceShader. //
// Result: Assigned phong10SG to |Object_snowman|snowman_details|hands_0//

I hit sync and nothing happens.
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To be blunt I never thought it would be such a fiddle to just download an otl and use it , seems to me like the whole work flow is over engineered.
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keithb
I can't get the SideFX__fractureobject.otl to work in Maya via Houdini engine. I'm using Maya2014SP2 for Linux64

The plugin was still in an early beta state back in December, and a lot of bug fixes have been made since then. However, the fracture asset is a simple case, and it should have worked. Before hitting sync, did you connect a mesh to the fracture asset's input with the “Set to Selection” button?

I'd also recommend trying out a more recent version of Houdini Engine.

hassan321
To be blunt I never thought it would be such a fiddle to just download an otl and use it , seems to me like the whole work flow is over engineered.

We're always looking for user feedbacks. It'd be great if you could explain what kind of hassle you ran into, or what wasn't working for you. So that we could look into improving the workflow.

Also, the Maya plugin now has a dedicated forum here: https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewforum&f=53 [sidefx.com]
Andrew / アンドリュー
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I can't get the SideFX__fractureobject.otl to work in Maya via Houdini engine. I'm using Maya2014SP2 for Linux64
watson
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Obama420
I can't get the SideFX__fractureobject.otl to work in Maya via Houdini engine. I'm using Maya2014SP2 for Linux64

Were you able to connect a mesh to the fracture asset? Did you get any error messages? What messages were printed to the Script Editor, or into the terminal?
Andrew / アンドリュー
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