hello I have to create a lava flow, and want to use texture to add some detail to FLIP. I tried give particle a rest position as a coordinate before sim. but the way seen not good, the rendering result is terrible… maybe there is a way can give FLIP a correct texture coordinate?
it's very cool one…….thank you eetu! I thought my pool brain can't understand what the guy did. it is diffusion of uv? btw, what is “Latency”, it's a attribute in Houdini? I just see the help but didn't found it.