RBD Solver with polygon islands - what's the best approach?

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I have an object made up of lots of polygon islands. I would like the RBD solver to treat them as separate objects and have each inter collide independently.

Is the best approach to extract all of these islands as separate objects or is there a setting within the solver that can achieve this?

Thanks for any advice.

Attachments:
3D_Cube_Polygon_Island.hipnc (63.1 KB)

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And the answer appears to be packed Primitives…
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Have a look at the Connectivity and Partition SOPs. They are the key SOPs used to detect chunks with shared points and construct groups for each chunk. The packed primitives are derived from these groups.
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That great jeff. Thanks for the advice.
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