I have an object made up of lots of polygon islands. I would like the RBD solver to treat them as separate objects and have each inter collide independently.
Is the best approach to extract all of these islands as separate objects or is there a setting within the solver that can achieve this?
Thanks for any advice.
RBD Solver with polygon islands - what's the best approach?
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- Sam Howell
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- Sam Howell
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