Hello everyone,
I just finished recording a Houdini to Arnold part 1 of 2 videos showing how to build a shader and a brief overview of Arnold's settings.
Do check it out if you are curious about Arnold, if there is interest I would definitely do an in depth overview of Arnold.
Thanks in advance.
Teaser link https://www.youtube.com/watch?v=HEiEujwwzV8 [youtube.com]
Please watch this follow up video before building the shader http://youtu.be/rIdxmOOp2qg [youtu.be]
It contains very important corrections and optimization guidelines.
Part 1 link https://www.youtube.com/watch?v=1zsoC1B-l7I [youtube.com]
Recorded in 4k UltraHD
Arnold for Houdini
3167 3 0- AntonCromas
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- Cyzor
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Chronon
Thanks for taking the time to put that tutorial together. That's a massive monitor you've got there.
Arnold has a an intimidating number of parameters and controls, but the results certainly are impressive.
It really is very simple. There is a sampling tab for each “pass” diff, glossy, reflection and so on, global AA at the very top which acts as a global multiplier and a motion blur sampling quality. Then there are your ray bounces tab and thats it. =]
I spent probably more time trying to encode this thing for upload then actually recording the video itself. . . Regular h264 codec didnt work with quick time at that resolution and since I'm on a PC i dont have a pro res. At the end quick time with Animation gave the best results at a manageable time, it didn't butcher the gradients when most other codecs did.
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