Point Snapping

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Hello, I am just starting to get into rigging having said that, I have a problem with point snapping. Before today I was quite happy with snapping, it just worked. But now as I am trying to snap bones to the nulls that are placed inside of the geometry(which has display flag turned off) I keep snapping bones to the geometry's points and not the null's.

The only time it snaps to nulls is when i complete delete the geometry. I even tried putting in a null inside GEO node where geometry is sitting and putting display flag on null but it still snaps to the original geometry which is not even displayed.

I tried varies options in point snapping still not working properly for me.

I am using the latest H13 build.

Please let me know if there is a work around of if I am doing something wrong.

Thanks in advance.
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That sounds like a bug. The code there is fairly brittle and has been significantly improved in the next major release, so even if it has already been fixed, I'm not sure if it's easily fixed in H13. I'd still log a bug regardless though just in case though. Please use the Support menu above.
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