Alembic to RBD

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Hi guys,

I am testing the workflow to fracture an imported alembic file with the voronoi fracture.

While I can make the alembic a static object and use it to fracture a RBD I cant fracture the alembic itself when I make it a RBD.

Is there a workflow to fracture a alembic?

Greets
Matthew
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Is the alembic single or multiframe? Imagine, you have a rendered (cached out) sequence of a geometry, which deforms in time. It seems pretty tricky to me to further fracture it and stick the fractures to the already existing deformation/animation…. (If any, you need to cleverly utilize rest positions) :idea:
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first of all make sure you read alembic as Houdini Geometry with No Polysoups, instead of Delayed Load Alembic
or, convert it to Polygons using Convert SOP, then you should be able to fracture it
Tomas Slancik
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Method Studios, NY
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just wanted to say thanks for this - i know its an old thread but it was really helpful for me to get started I've got my walking character (alembic mesh) voronoi fractured in my hou scene but i cant seem to get him to break apart piece by piece
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