color smoke based on image pixels

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Is there any quick way to color my smoke based on image pixels.
FX - Artist / TD
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Sure… heres a really quick and dirty way.

You'll need to get an otl from the qlib project (https://github.com/qLab/qLib) [github.com] called point_texture_ql_SOP.otl (from the otls/base dir).

Attachments:
colored_smoke.hipnc (834.0 KB)

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Here's an older thread with a vanilla solution, probably a bit more complicated though.
http://forums.odforce.net/topic/17565-emit-smoke-color-from-a-texture/ [forums.odforce.net]
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