color smoke based on image pixels
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- rizviali110
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- are2d2
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Sure… heres a really quick and dirty way.
You'll need to get an otl from the qlib project (https://github.com/qLab/qLib) [github.com] called point_texture_ql_SOP.otl (from the otls/base dir).
You'll need to get an otl from the qlib project (https://github.com/qLab/qLib) [github.com] called point_texture_ql_SOP.otl (from the otls/base dir).
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- eetu
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Here's an older thread with a vanilla solution, probably a bit more complicated though.
http://forums.odforce.net/topic/17565-emit-smoke-color-from-a-texture/ [forums.odforce.net]
http://forums.odforce.net/topic/17565-emit-smoke-color-from-a-texture/ [forums.odforce.net]
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