Hi All,
I am doing a flip sim in houdini in which character is coming out of sea,i just want to know is it possible after simulation in houdini and can we take back that simulation in maya 2013 to render.
Thanks
Houdini flip sim to Maya
10560 16 2- indicgvfx
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- buki
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export the resulting mesh to alembic, make sure you choose HDF5 format, maya 2013 only supports that.
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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Hello Everyone,
One more query,is it possible to take white water sim to maya and render it.I tried via alembic to export the white water from houdini to maya but in maya i can see the particle node but not the particles.
When i m making my object to vdb ,its giving the warning(geometry has been converted to quads and triangle)does it affect the collisions.
Thank you so much Jeff and Daneil,the solution you gave for my queries is working fine.
One more query,is it possible to take white water sim to maya and render it.I tried via alembic to export the white water from houdini to maya but in maya i can see the particle node but not the particles.
When i m making my object to vdb ,its giving the warning(geometry has been converted to quads and triangle)does it affect the collisions.
Thank you so much Jeff and Daneil,the solution you gave for my queries is working fine.
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One more query,is it possible to take white water sim to maya and render it.I tried via alembic to export the white water from houdini to maya but in maya i can see the particle node but not the particles.
Maya's default alembic doesn't support particle export and import. Use exortex alembic and remember that's not free.
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When i m making my object to vdb ,its giving the warning(geometry has been converted to quads and triangle)does it affect the collisions.
That means you are either using geometry type Primitive or packed that have single primitive. Vdb need polygons and automatically converts incoming geometry to polygons (quards).
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- Matthew05
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Since December, Exocortex alembic is free to use, this is why you don't have the limitations of the 75 frames (source:http://exocortex.com/blog/exocortex_crate_alembic_goes_open_source [exocortex.com])
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