I'm attempting to create a crazy super basic city generation and currently i want the city to build up. when changing the number of points in the scatter node the points on the grid jumps all over the place rather than just filling in the gaps.
How would i be able to get the scatter to generate points from X to Z axis whilst stopping them from jumping positions?
Thanks
Guiding the scatter node
2695 5 1- wjm
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- circusmonkey
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Of course the points will move , your scattering points randomly onto a grid based on a rule ie the primitive area of the grid in the scatter SOP.
If you want a perfect grid of points just increase the rows and columns on your grid and then append a add sop and select delete the geometry and keep the points.
regards
Rob
If you want a perfect grid of points just increase the rows and columns on your grid and then append a add sop and select delete the geometry and keep the points.
regards
Rob
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