Baking and texture transfer

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Hi..

questions:

- can Houdini bake the AO of a mesh to a texture?
- can Houdini transfer textures from 1 mesh to an other with different UVs (into 1 new texture file)?

any input welcome!

matt
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You can make a shader that does it…and put that in a digital asset etc if you want to make it easy to use..

I started making one here, there are scerenshots and a example file.. but my vector math for normals are not that strong, but the AO worked perfectly.

https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=37181 [sidefx.com]
/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
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hey..


thanks for the reply. I'll have a look at this.

So I assume there's no native tool for this?

matt
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Not that bakes from object to object but the Mantra ROP has a UV Render Object..which basically means it can bake down things to it self, and that is why you now make a shader on that object that scopes the other object so you can transfer that information to the object you put in UV Render Object on the ROP.
/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
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Hey ..

I see you started a new thread on your solution:
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=37181 [sidefx.com]

that's the baking tool you talked about, right?

m.
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