Softimage, ICE and Houdini translation...

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Hi,

I think this is the best place to start with this one.. :wink:

Are there any tuts out there dealing with ICE like setups in Houdini?
With that I mean the basic workflows we have in ICE, but Houdinified.

So:
- basic emission by surface
- pick object(s) or groups for particle emission
- paint in/out emission ‘weightmaps’
- turbulize SRT's and such
- mix several ICE trees
- get certain effects by adding nulls or expressions (delete emission etc.)

thanks for any tips!

rob
Apprentice Attribute / Houdini 17.0.381 / GTX 970 - driver 411.63
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Start here and have fun ;-)

https://vimeo.com/89869747 [vimeo.com]
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woot! That's fast

nice find, weird that I dind't find it in the google results ops:

cheers, and keep them coming :wink:

rob
Apprentice Attribute / Houdini 17.0.381 / GTX 970 - driver 411.63
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Hi Rob, here's one I did awhile back. It shows how to recreate ICE modulate by Null in Houdini and presents some basic correlations between ICE and VOPS

https://vimeo.com/93915199 [vimeo.com]

good luck!
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Thanks!! this helps allot
G
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