Rob Wuijster

RobW

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Freelancer
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Netherlands

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Recent Forum Posts

Hard Surface modeling test April 4, 2019, 9:18 a.m.

Hi,

Yeah, Blender does bog down quickly when the scenes become a bit more dense, or with heavie(r) particle work.
Something Houdini has no problems with indeed. And Blender has still a long way to go regarding anything with larger pipelines and VFX work.

It is a nice 3D package with some interesting bits (Eevee), and due to all the modules one can stay within one application.
I know it is in no way a replacement for Houdini (or Softimage), but it does some things really nicely.


Good luck on your hard surface adventures

rob

Hard Surface modeling test April 3, 2019, 4:17 a.m.

Hi Werner,

If you don't know this already, have a look at the Blender addons HardOps, BoxCutter & KitOps for some interesting workflow stuff.
Might give you some more ideas for the RFE's

cheers, and love your Hard Surface modeling tests

rob

Quixel Bridge / Houdini Live Link Integration Jan. 23, 2019, 9:10 a.m.

Did you check the post on the first page on my question?
there's a .hip file and code.

rob