Rob Wuijster

RobW

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Quixel Bridge / Houdini Live Link Integration Jan. 23, 2019, 9:10 a.m.

Did you check the post on the first page on my question?
there's a .hip file and code.

rob

Quixel Bridge / Houdini Live Link Integration Nov. 22, 2018, 9:18 a.m.

Hi Magnus,

Yes, that did the trick! And nice one on the displacement texture for the scattered objects.

One thing, I'm getting an error on some of my older atlas assets due to the absence of a Opacity texture:
Traceback (most recent call last):
File “…/Quixel/MegaScans/support/plugins/houdini/1.8/MSLiveLink/scripts/python\MSLiveLink\MS_API.py”, line 127, in InitializeImporter
self.initAssetImport()
File “…/Quixel/MegaScans/support/plugins/houdini/1.8/MSLiveLink/scripts/python\MSLiveLink\MS_Importer.py”, line 135, in initAssetImport
self.importAtlas( AssetMaps )
File “…/Quixel/MegaScans/support/plugins/houdini/1.8/MSLiveLink/scripts/python\MSLiveLink\MS_Importer.py”, line 441, in importAtlas
atlas_geo.parm('filename').set(assetMap)
KeyError: ‘opacity’


The import creates the top node, but fails to create the rest in this case. Some of my old assets don't seem have an Opacity map.


cheers!

rob

Quixel Bridge / Houdini Live Link Integration Nov. 22, 2018, 6:02 a.m.

Hi Magnus,

Looking at the teaser video, and your webinar, it looks like there's a change made in the scattering workflow?
In the teaser video there's a checkbox for ‘density’ in the simple_scattering node, that is not there in the node after importing an asset.

I tried to just paint some strokes on a grid and scatter a mushroom set on those strokes, but failing as I cannot seem to link my painted ‘density’ attribute to the simple_scattering node.

Any chance on some simple demo scenes, and a bit more info on how the system is set up node wise. It would help a lot understanding the mechanics of things.

cheers!

rob