Rob Wuijster


About Me



Recent Forum Posts

Free resources for amateur self-teaching (focus on channels and referencing, SOPs, and simulation) Jan. 22, 2018, 6:02 a.m.

Even for experienced 3D artists (transitioning to) Houdini can be hard to learn, even with a very solid understanding of all areas of 3D.

Like you found out, Rohan's videos are excellent but may not be the place to start when you're not familiar with certain workflows in 3D.
Free training that goes into the basics in-depth might be a bit difficult to find, but have a look at Udemy, Gumroad, GameTutor, CGCircuit etc. for more (base) training.

Also have a look at YouTube and/or Vimeo for some more free video training.
People like Peter Quint have a large library of videos available. Unfortunately a lot of them cover older versions of Houdini, and workflow could have changed dramatically since.

But due to the nature of Houdini, things might get technical very quickly.
And start with one area at the time, or you get swamped with information

Good luck!


PBR shader Jan. 16, 2018, 5:39 a.m.

Yes, there were big changes in shading and workflow. As well as the new /mat context.

Maybe you can contact the one who created the shader, to see if a 16.x version is useful or not?

PBR shader Jan. 12, 2018, 5:15 a.m.

Isn't the version compatibility mentioned somewhere on the download page?

And add a link next time, so we know what shader you talk about. There are a handful of PBR shaders in Orbolt…