Right now I'm stuck with what I think it's a simple operation.
Just for the sake of learning, I'm creating a circle, extruding the faces and here I'm already noticing something which confuses me a little, let me show you with the help of some screen grabs:
circle

extrude & scale

delete unwanted poly

extrusion

unexpected, the base now is “empty”

preparing for polycap:

after polycap:

Now, let's do the same in Blender:

after extrusion

bottom is filled as well

pretending it wasn't and that the result was same as Houdini (let's delete bottom faces then)

select edge loops and bridge them out

done

mesh is clean, as it appears after a subsurf applied

So, I'm confused what happened in Houdini after the first extrusion and why after the poly cap geo is not clean.
Perhaps there's a different way to do this in Houdini..
Any hints?


