Rebuild process question.

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Hello,

I have a question about the rebuild process, when you click rebuild, all the entire gameobject hierarchy is deleted and created again? or only the child objects?

since im doing custom scripts that continue configuring the objects generated in houdini (i want to share this one in the forum btw) i would like to know how the rebuild process works inside unity, not very detailed of course but maybe the basics of the process.

thanks!
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Rebuild should not be used lightly as it does indeed delete ALL child GameObjects from within the main asset GameObject. This means that any scripts attached these child GameObjects will no longer be attached when they get re-created.

Rebuild should only be used when the asset .otl or .hda file has changed with new functionality, for example, a new parameter was added in Houdini.
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