I have a request for a complete 3D pipeline tutorial using Houdini only (I know other softwares are used in normal professional pipelines) outlining an iterative process of a (very very short) 3d shot from conception to screen using everything that Houdini has to offer. It would be a great lesson in best practices as well as showcasing how a complete workflow can be done using only Houdini (for those of us that only own Houdini
). Even just an animated short of a two second shot of a 3D ball bouncing with some VFX using Houdini for the entire pipeline (modeling, animation, shading, takes, render passes, VFX, compositing…etc) would be great.Thank you,
Caesar



