I'm sampling POP collisions in CHOPs to use for audio processing.
But each sample is bang on the frame and I'd like to sample subframe to create a more realistic effect.
I've increased the sample rate on my Geometry node in CHOPs but this doesn't do the trick.
Any help or pointers appreciated.
Sampling subframe POP collisions in CHOPs
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- Simon Russell
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- 166 posts
- Joined: Feb. 2014
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- Simon Russell
- Member
- 166 posts
- Joined: Feb. 2014
- Offline
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