Simon Russell

Simon Russell

About Me

United Kingdom


Recent Forum Posts

Render Times/Preparing Geometry Sept. 24, 2019, 5:10 a.m.

Just in case anyone comes across this issue in the future, I spoke to support and there's no way around it “currently”.

Render Times/Preparing Geometry Sept. 20, 2019, 9:58 a.m.

I've tried loading the bgeo as a packed primitive. It didn't seem to make much difference.
It's not animated so assume a disk sequence wouldn't make sense here?

If I can get my render times down to 20secs then I'll render locally. If they're 2mins+ I will have to use a farm.
Currently my tests have been on my local machine.

Render Times/Preparing Geometry Sept. 20, 2019, 9:12 a.m.

I've posted this in the Indie forum with no luck so I'm suspecting there won't be an answer but…

I'm rendering a big bgeo point cloud file. (180 million points) It's got no lighting and a simple constant shader. The only animation is the camera movement.

If I render in Mantra each frame takes about 2 mins at half res. If I render in the interactive render window the first frame takes 2 mins but as I move the playhead each subsequent frames takes about 20 seconds because there is no geometry preparation phase.

My sequences are pretty long so if I could get down to 20 secs a frame it would save me lots of time and money in rendering.

Any thoughts appreciated