WaveTank - object inside got problem with collisio detection

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Hello ,

I trying simulate bout on ocean and start to got little problem , water react before ship , not on his geometry. Any idea what it can be ? Its look like ship is in some kind of box , and that box react before ship. I add file if someone can say me what is not in place ?

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ShipOnOcean.hip (2.5 MB)

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You didn't include your boat geometry in your scene file so I can't really test your setup. But try turning off Use Volume Based Collision Detection for the Static Object geo1 in your wavelayertank_sim network.

Also, if you turn on the Collision Guide you can see what Houdini thinks of your object's collision state in the sim.

Checkout…
https://www.youtube.com/watch?v=YsS6Gn0m1iI [youtube.com]
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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Enivob
You didn't include your boat geometry in your scene file so I can't really test your setup. But try turning off Use Volume Based Collision Detection for the Static Object geo1 in your wavelayertank_sim network.

Also, if you turn on the Collision Guide you can see what Houdini thinks of your object's collision state in the sim.

Checkout…
https://www.youtube.com/watch?v=YsS6Gn0m1iI [youtube.com]


Thx alot , problem was in bout geometry … Strange think it work before , and when i change place of bout it stop -.-''. Thx for help , ad i will remember next time to include geometry.
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