Is it possible to use intersectVOP in a VEX for usage on geometry level?
Or is the intersectVOP something that can only be used with pops? The Help-file isn't to clear about this.
I want it to use it to find inner walls in “architectonic building” geometry. the building in its simplest from is a merge from two boxes, one scaled smaller in the other, the inner of them reversed. But also for more complex forms.
The total “building geometry” is in 1 object, the detecting vex bit in a subnet in that object. I want to find the thickness of “walls” in procedural way and also the primitive that that wall part exists of.
The location etc. of the inner primitives are considered to be unknown.
Example of its usage; selecting a number of primitive's through expressions on the outerwall of the building and cutting windows in wall parts with a difference in thickness.
intersectVOP question
4371 5 1- jackeroe
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- wolfwood
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- wolfwood
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- jackeroe
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- jackeroe
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